With solid instructional design and multimedia application skills, I thoroughly enjoy creating learning content that maximizes educational effectiveness for adult learners. Employing the ADDIE model of instructional design, I take pleasure in needs analysis and writing measurable learning objectives, interviewing SMEs, writing content and utilizing authoring tools such as Adobe Captivate to create interactive learning modules.
My eLearning Philosophy
The design, development and implementation of an eLearning progression have a direct association to its future success. Participant’s and their experience are vital to learning. This makes me challenge myself as an eLearning developer, to not only create an experience that enthralls the participant’s capacity to learn and meets organizational needs. I have an eLearning philosophy consisting of three major elements. Following a good Instructional Design Flow, the major elements of eLearning desgn are to follow.
Engaging Content
First, effective eLearning starts with engaging content. The content takes benefit of participant’s job concerns, to not only deliver learning content but to also meet the learning goals and objectives. Learning scenarios and the ability to make decisions help learners reach the learning objectives. This is a symbiotic relationship between organizational needs and the participant’s requirements.
Visual Content
The second element is visual content. Research has shown that the majority of participants do so visually (Felder & Sourlin, 2005). This is why eLearning is such a formidable method to convey content. Good eLearning corresponds visually through the use of various forms of multimedia. Using pictures in meaningful ways outways using pictures for the sake of using pictures. This allows the participants to concentrate on the content and relate between what is learned and real world applications.
Interactive Content
The third element of my eLearning philosophy is interactive content. Participants retain things they can touch. Effective eLearning generates experiences that allow for discovery and interaction. Participants are in charge of their development and information. Beyond simple bullet points and narration, creating interactive content and branching scenarios. eLearning is a powerful tool for most organizations. It has the ability to transform an unwilling participant into an engaged participant. eLearning should be thoughtfully planned and decidedly intentional down to every small element. That is my unassuming and yet effective eLearning philosophy, engaging, visual and interactive content. eLearning is like - a reflection
Works Cited
Felder, R. M., & Sourlin, J. (2005). Applications, reliability and validity of the index of learning styles. International Journal of Engineering Education.